Crysis Warhead for PC – Some Thoughts

23 09 2008
Apparently the head of war is bald.

Apparently the head of war is bald.

This is more of a “first look” review for the newly released Crysis Warhead, which hit the stores on September 16th. I’ll discuss the included multiplayer game, Crysis Wars, in a few days. Please realize that I’ve never played Crysis, the original release for this stand-alone expansion.

If anybody is familiar with Crytek’s first release, Far Cry, you will be familiar with the setting – a series of small islands in the Pacific with the hulks of left-over World War II paraphernalia is being manned by hostile forces and it is your job as a one-man army to go in and take them out.

In Crysis Warhead, you continue the role of Sergeant “Psycho” Sykes from Crysis helping cleanse a tropical island of Northern Korean invaders – but you quickly realize that there’s more going on than what meets the eye. Armed with the latest weaponry and a super-soldier suit that can shift between enhanced armour, speed, strength and stealth modes, you are hit by an EMP bomb that knocks you flat. When you awake, you find a crater coated in solid ice, surrounded by similarly frozen wild animals. Yeah, that’s interesting, but your controller tells you to get a move on and meet up with your evac team.

Using DirectX 10 graphics, this game delivers visually like few games do. Bullets zip by your head and ripple into the undergrowth, sparking off of rocks and, if enough are whipping through the air, can actually cut down trees in the fully destructable environment. At one point in the game I was driving a Humvee with a weapon mount, tracking down some dirty Koreans who were hiding out in some trees. Solution? Blast the area with ammo until they had no more cover to hide behind. The problem? I had the same thing done to me later in the game. Anything can be picked up and thrown, either to distract enemies or to bash them in the head. With the help of your suit’s Maximum Strength setting, you can pick up extremely heavy items, or jump incredible distances.

Lighting and water effects are second to none, and being on a tropical island you can bet there’s a lot of both. Rivers, streams, waterfalls and even sunlight can be used to your advantage. Trying to take out a roadblock? Sneak past by crawling through a low-lying stream and come at the block with the late-day sun at your back. The flare from the sun affects the aim of the AI, giving you a better chance of not being hit – even though your suit’s Maximum Armour setting makes you near impervious to small-arms fire.

Unfortunately, you’re not always against small arms fire. There are lots of vehicles in this game, both used against your enemies and against you. Large caliber arms fire ricocheting near your head blurs your vision, but turning that against your enemy makes you a death-dealer of incredible proportions. Vehicles feel sturdy and are easy to control, and have multiple seats that can be entered which can only make multiplayer vehicle combat tons of fun. You can take out tires which make it difficult to steer, and watching the tires blow out on a burning Humvee is fun and immersive.

I mentioned the AI being blinded by light, but they don’t seem to be affected by the covering effects of dense foliage, and they all have incredible hearing. Creeping through dense underbrush apparently makes enough noise for three Koreans to easily hear you from high atop a nearby rock face, and then track you down to your exact location. Another problem I have is, though this is a sandbox game, enemy spawn is awful.

I’ll give you a for instance…

I was on the track the game was laying down for me, but went off of it at one point to investigate some smoke I saw rising in the distance. I found some burning trucks and the collapsed entrance to what could have been a mine. There were some small buildings here, but nothing of importance. So, I continued on to my next checkpoint where I could look over a communications center and get my next set of orders. That checkpoint keyed new enemy spawns from the communications center below me, which was fine. But enemies also spawned at the collapsed mine, where I had just been. Where were those guys? Did they just escape from the mine? Were they hiding inside a burning truck? Did they drop in on parachutes? Spawns should be triggered by proximity, not by checkpoints. What I did like, though, is when I took those guys out, I came back several minutes later and the bodies were still there. I saved, reloaded the game later, and the bodies were still there. It’s a nice touch to add immersion, but then so would proximity-triggered enemies, not event-triggered.

There are a lot of small things added to this game to make it an immersive experience, but AI once again fails to deliver. It’s better than other games, but the mix of godlike omnipotence and sheer stupidity are difficult to take. Graphically the game is stunning. I can’t wait to try out the team multiplayer action. Crysis Warhead carries a price tag of $30 and is available from your Local Friendly Video Game Store, or via Steam. You can’t go wrong, but remember to check the system requirements first. This one’s a beast.

4 pieces of shrapnel out of 5.





Crazy Days

9 09 2008

So it looks like Gamer Dad Weekly turned into Gamer Dad semi-whenever-I-feel-like-it for a while, there. I have a good excuse, though! The studio I work for was recently purchased by another company, and the last few weeks have been very nutty – though not more than the last couple of days. I haven’t had a stressful number of days like that for some time, and I hope I don’t see many more of them. It’s not fun!

The reason for it all is good, though – as my new boss called it, it’s a perfect storm. An absolute mess of new projects for new clients that have to knock their socks off. Having more work is never a bad thing, but I had been so slow for such a long period of time that it was a real shock, and it was tough to switch gears. Today is giving me a bit of a breather though, so while I eat lunch I write this to catch up. I promised myself I wouldn’t let this blog die like all the others, and along with the many lifestyle changes I need to make (the biggest of all being living more healthy for my own sake and the sake of my children), I need to keep my promises. And buy my wife flowers more often.

My big Geek News item for this week is that last week I finally received my new computer. I ordered it through NCIX and I have been very pleased with it so far. I should hope so, with it’s AMD Phenom X4 Quad 9850 CPU and it’s ATI Radeon HD 4870 video card, it’s chewing up games like Bioshock and Assassin’s Creed and spitting them out like nobody’s business. Even GTA San Andreas looks totally awesome. I’m considering going out and picking up Spore some time this week, though I’ve been warned away from it due to the high amount of time-sinkitude that has been reported to me by my friend Rice Kempo. That, and I’m also interested in picking up The Force Unleashed for the Wii, but again I’ve read some unflattering things about it – so I’ll rent it first and see what I think. Otherwise I might grab Lego Indiana Jones instead. Woof. So many games, so little time.

I also picked up the Catan Dice Game after seeing it at Gen Con. It’s a fun, quick, rules-light game based on the Settlers of Catan board game. You collect resources for each round by rolling six dice three times, and setting aside the dice that have turned up the resource you want for whatever you want to build. The game only allows for 15 turns, so at the most you’re looking at a 15 to 20 minute game. It’s great for travelling, at the cottage, or somethign quick to do in the evenings if you don’t have a lot of time. For a Gamer Dad, I find it’s the perfect weight of game for my wife and I. I gave a little bit more of a rundown of the game on the latest episode of The Accidental Survivors Podcast. Check it out.

The only other thing that’s missing in my life right now is tabletop roleplaying. I’m doing my darndest to get my Star Wars: Triton campaign going again, and perhaps I’ll have to wait until October before doing so. In the mean time, I’m trying to get it set up on a website called Obsidian Portal, a Web 2.0ish site that allows you to track your RPG campaigns with blog entries, Wikis, and listings of PCs and NPCs. Go take a look at it, and check out my game while you’re at it.

Rob out.

Today’s palandrome; Murder for a jar of red rum.





Luke Meyer is no fool

21 08 2008
Luke Meyer contemplates life

Luke Meyer contemplates life

Dr. Luke Meyer is no fool. I tried to pull the wool over his eyes today, but when a call came into his office from Gary Gygax, he picked up on my dastardaly plan nearly immediately. “That can’t be right,” Luke thought to himself. “I best get to the bottom of this mystery, much the same way as I got to the bottom of that bag of Cheetohs at lunch time!”

“Mister Gygax, are you calling from heaven?” Luke asked when he picked up the phone. I knew my cover had been blown. I nonchalantly pretended to be joking. Laughing, I responded.

“Hey Luke, it’s Rob calling. How’s it going?”

Damn it. I had been foiled again. Next time, Luke… next time.





Marketing – Look It Up.

20 08 2008

I’ll get back to the Gen Con wrap-ups soon, but there’s something that came up in a panel I sat in on at Gen Con being run by Daniel Perez of Highmoon Media Productions about the impact of podcasting on the gaming community. It really rang true with me, and I wanted to extoll on this a little bit. For those of you who regular the Accidental Survivors section of the ForgedRPG message boards, this may look familiar to you.

Something that Mike Stackpole mentioned in one of the panels we attended was that publishers just don’t seem to understand the power of marketing, and the power of podcasts. For the cost of one book, they can get their product name beamed directly into the brains of – in our case – somewhere around 500-600 gamers. Maybe more. They are not simply handing a book to some random fan of the system, they are handing it to somebody who is going to give an unbiased review of the product and, via a trusted medium, tell hundreds and hundreds of people about it.

Yes, I said trusted medium. We are wired to implicitly trust broadcast mediums like radio and television. Podcasts fall into that category as well, and as much as we may debase ourselves (mostly for fun), podcasters are trusted and – for some bizarre reason – taken as experts on the subject.

The sooner publishers get their heads wrapped around that, the better it will be for them. They will find that podcasters are passionate and more than willing to bend over backwards (or, frontwards in Fraser’s case) for a game publisher, and they are willing to do it for absolutely nothing (or, for a cheeseburger in Fraser’s case).

For that matter, I want to tip my hat to the folks at Green Ronin and Fantasy Flight Games for understanding this and offering review copies of their products. That was pretty f**kin’ chang.





Michael Goldfarb: What does D&D have to do with it?

19 08 2008

Recently, a colleague pointed this blog post out to me, from the John McCain 2008 website. The article is a response to some folks accusing John McCain – US presidential hopeful for the 2008 elections -  of plagiarizing author Aleksandr Solzhenitsyn when speaking of his experiences in Viet Nam. In particular, here’s the passage that stuck out to me…

It may be typical of the pro-Obama Dungeons & Dragons crowd to disparage a fellow countryman’s memory of war from the comfort of mom’s basement, but most Americans have the humility and gratitude to respect and learn from the memories of men who suffered on behalf of others.

Umm… what? What the heck does Dungeons & Dragons have to do with anything? I’m assuming that the insipid Mr. Goldfarb believes this particular group of people – gamers – to be a safe demographic to draw on as an insulting parallel to make when referring to those who support Mr. Obama.

While there are many thoughts coming to mind in regards to this arrogant attitude, my good friend Sam Chupp said it very well in an open letter to Mr. Goldfarb which he posted on his blog. This is what Sam had to say…

Mr. Goldfarb,

You may have just energized a whole bunch of completely apolitical geek types with this paragraph:

[clipped for the sake of redundancy]

I have to say, “Way to go!” Others have tried to get the gaming crowd to work to effect change for some time now, and now you’ve gone and done it.
You have a lot to learn about gamers, though. We are some of the most brave, chivalrous, honorable people you can possibly hope to meet.
Think about it.
We still believe in heroes, we still believe in the individual, we still believe that there are things worth living and dying for.
And some of us may have voted for your candidate before this.
Congratulations, I guess you didn’t want the gamer vote.
You’re certainly not getting mine.

Sincerely,
Sam Chupp

I’m almost positive that Mr. Goldfarb’s reaction to this will be something along the lines of a sarcastic “Ooooh, I ticked off the gamers. Woe is me! What ever shall I do?” because – well – that’s what ignorant people do.

Last time I checked, randomly insulting a group of influential people isn’t a good way to win friends, or votes. I often count myself lucky for being Canadian, but for once I wish I was a citizen of the US just so I could mark my “x” down next to Obama’s name come election day.

Up yours, Michael Goldfarb. Up. Yours.





Gen Con Wrap Up Part 1: Pretty F**kin’ Chang

19 08 2008
Accidental Gameologists

Accidental Gameologists from left to right; Colin, Meg, Rob, Fraser and Zeke.

This past Sunday, after twelve hours on the road, I returned home to Kitchener from Gen Con. Let me tell you, it was quite the trip – and I don’t mean the drive back from Indianapolis.

For several years now I’ve been trying to organize getting to Gen Con Indy. Last year, for the first time, I actually began organizing it and actually had a plan to go with two friends and the nephew of one of those friends. Unfortunately do to family priorities, I had to cancel those plans. Anybody who was listening to the Accidental Survivors Podcast around that time would have heard all about it, in all of it’s expletive-filled glory. So, early in 2008 I attempted to make plans to go to Gen Con again. Not wanting to make the drive by myself or pay for the hotel room myself, I contacted two friends about it, but those plans fell through as well. Then, around the middle of June, Fraser Ronald (star of stage and screen) contacted me with an email that said – and I paraphrase – “Do you want to go to Gen Con?”

The rest, as they say, is history. At 4:00am on Thursday, August 14th, Fraser, Colin and myself pulled into Indianapolis in Colin’s van which I refer to lovingly as the Geekmobile. Three hours of restless sleep later, we were walking the short distance to the Indianapolis Convention Center and Gen Con Indy 2008.

My first impressions of Gen Con were pretty much what I expected. I had been to FanExpo, and this was simply a much larger version than that. After we had collected our Press passes we were able to enter the Exhibitor’s Hall an hour before the general public, and that’s how I felt – it was a massive retail space. There were some cool publishers there, like Pinnacle, Fantasy Flight Games, Bioware, Green Ronin and such, but that’s essentially what it was – a big RPG store. We had no plans to do any interviews until Friday or Saturday, so on Thursday we just chilled, met up with some other podcasters, ate at the Ram and caught a nap in the afternoon.

P.F. Changs China Bistro became a descriptive for us at Gen Con.

P.F. Chang's China Bistro became a descriptive for us at Gen Con.

That evening we caught up with the folks from The Brilliant Gameologists and got invited to their palatial hotel penthouse where we partied, ate awesome Chinese food from P.F. “Pretty Fuckin’” Chang and drank until the wee hours. Friday, we vowed, would start Gen Con in earnest for us.

More to follow…





Wrath of the Lich King – Beta!

7 08 2008
I wanted to use the name Gary, but it was already taken.

I wanted to use the name Gary, but it was already taken. So, meet Raphael.

Much to the dismay of my good friend Scott Spencer, the other day I received an invitation to partake in the beta test for World of Warcraft: Wrath of the Lich King. When I first saw the invite email (I had only signed up for the Beta a couple of weeks previously), I was mildly interested. When Scott realized that I had gotten it, he was ready to kill me for it.

I don’t think he was joking. I’m pretty sure I saw him hovering outside my basement window last night, a rusty longsword in one hand and a shining Symbol of the Scourge in the other.

The first thing I noticed is that it’s still just World of Warcraft with some palette changes. There are some new items with new attributes and some new special effects (the rainbow glow while using the Runeforge is nifty), but for anybody hoping for significantly different visuals, don’t hold your breath. You’ll pass out on your keyboard and probably enter a string of nonsense letters into the Trade chat channel – but everybody does that already, so that’s not a big deal.

New colour palettes and swirly colours aside, some of the more interesting things to note is that WotLK (that’s what all the cool kids are calling it) allows you to make a level 55 character right out of the box. I chose a Blood Elf, and then (of course) chose the new class – the Death Knight (pictured above). You start out on the balcony of the Dread Something-Or-Other, and your first few quests involve meeting some of your superiors, getting a fancy sword and learning how to engrave it with runes.

Rune Engraving allows you to assign special abilities to your weapon, like Frost Damage, Fire Damage, Health Bonuses et. al. This can be done as often as possible, but must be done at a Rune Forge – a forge in the shape of a giant skull with a fire inside it’s jaws. It’s a simple task of standing in front of the forge, selecting the rune you want to engrave and then selecting your weapon. Rainbow colours swirl and Bob’s your uncle, rune-engraved sword.

After some intial quests to get your bearings, you are sent to a forward camp for the Lich King where you meet the enemy, kill civilians and get your mounth, the Death Charger. You also need to put up with people yelling “How do u get mont?” and “Whre da horzes at?”. I assume that all these people have played WoW before, so why they don’t understand that you need to follow quests to play the game, I don’t know. Another initial quest has you having to challenge other Death Knight players to a duel five times. It was the first time I had ever really done PvP, and winning five times certainly gives you blood lust. I challenged three more times even after the quest was done.

Quest rewards seem well-balanced, and getting blue items right out of the gate is pretty cool. Every few quests a feedback form pops up and asks you some questions about the quest. It’s a good idea to fill these out and give some extra feedback, because it will make everything better once the game goes retail.

Combat is unchanged. Click target. Click attack. Click abilities. Abilities are now powered by rune power, which recharge quickly and allow you to hit enemies with things like Death Coil, Chill Touch, and Rainbow Unicorn Sunshine Power (I made that last one up, I can’t remember them all). This is one of the major sticking point with me and many others who have played MMOs, and from what I understand some new designers are trying alternatives to this point-and-click combat system. I have yet to try any out myself, but I thirst for more immersive combat akin to Oblivion.

One thing I haven’t looked into much yet are Achievements. These are goals that are independent of levels and quests, but is something that people are able to strive for. Anybody who has played Lord of the Rings Online will recognize the concept – Achievements are obtained by increasing certain skills, exploring certain areas, killing certain creatures, and so forth. I’m not familiar with Achievement awards, but I’ll be sure to post something when I find out what they are.

All in all, the game is the same with some new things stuck onto it. Will those new things keep people interested long enough? Yes, that and the new level cap of 80 means that people will strive to get there, to collect everything that can be collected and be the strongest whatever they can be.

So, honey, send the kids to your parents’ place and cancel my trip to Gen Con because I’ve got to hit 80th level before Scott does. My geek cred depends on it.





Gen Con – It Approacheth!

6 08 2008

Next Wednesday night, Canadians will be able to breath a sigh of relief as my friends Fraser, Colin and I will be leaving the country and heading to Indianapolis, Indiana (gotta love those creative American city names – Idianapolis, Kansas City, New York City, Jackson’s Hole) for Gen Con – the best four days in gaming! We will be representing the best gaming podcast on the intertubes – The Accidental Survivors Podcast.

Countdown to GenCon!

When it reaches zero, plug your nose!

For those of you who don’t know what Gen Con is, here’s a blurb from the Gen Con Indy website;

Gen Con Indy is the original, longest running, best attended, gaming convention in the world. For nearly 40 years, Gen Con Indy has been setting the trend and breaking records. Last year, more than 26,000 unique attendees experienced Gen Con Indy. The biggest complaint we hear is that there is simply too much to do, see, and experience. Get lost in a phantasm of art exhibits. Stare at jaw-dropping costumes, or better yet, wear one of your own. Meet the movers and the shakers in the gaming industry. Check out the newest games and get a sneak peek at the latest editions.

And, of course, play your heart out with fellow enthusiasts in a community that understands your passion. What you’ll experience at Gen Con Indy is nothing short of IT. You know, whatever “It” is for you? This is IT! Get ready to get there.

In a nutshell, it’s a roleplaying game convention, and it is for that reason that I still blush a little bit when someone asks me why I’m going to Indiana (to paraphrase Luke Skywalker – if there’s a bright center to the United States, it’s the state that’s farthest from). Even with 4th Edition hitting the shelves and Dungeons & Dragons seeming more popular now than it has been for years, I still feel a little bit like I should be living in my parents’ basement when I tell people I still play games like D&D. Even worse – telling them I play a Star Wars roleplaying game. For some reason that’s more difficult than telling people I play Dungeons & Dragons.

Yes, I suffer from Gamer Shame.

So, if you’re utterly incensed with what I do in my spare time and wish to punch me in the face, here’s my agenda for Gen Con. I’ll be the guy hiding my face behind my Star Wars Saga Core Rulebook.

Edit Yourself
Thu Aug 14 8:00 am – 9:00 am
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00023

Impact of Podcasting on the Games Industry
Thu Aug 14 1:00 pm – 2:00 pm
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00185

When in Rome… (AD&D 1st Edition game)
Thu Aug 14 5:00 pm – 9:00 pm
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/RPG00604

Force #13 “Lost and Found”
Fri Aug 15 noon – 4:00 pm
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/RPG00635

Fantasy Grounds 101
Fri Aug 15 6:00 pm – 8:00 pm
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00071

Quick Write
Sat Aug 16 11:00 am – noon
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00007

Hey, I’ve Got a Day Job!
Sat Aug 16 2:00 pm – 3:00 pm
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00056

Fear the Boot LIVE
Sat Aug 16 3:00 pm – 4:00 pm
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00194

Media Meet & Greet
Sat Aug 16 7:00 pm – 9:00 pm
http://gencon.highprogrammer.com/gencon-indy-2008.cgi/event/SEM00196





The Great 21st Century Timesink

14 07 2008

I’ve been playing World of Warcraft for about a year and a half now, except for an eight-month hiatus, so I think I’ve got enough experience with the game to finally sit down and write some thoughts about it. First off, what inspired me to write this was a blog post from the 20-Sided blog by Shamus Young. If you’re a WoW player, check it out because it’s a good read. Shamus makes some excellent points about the game and how utterly ridiculous some of the elements of it can be.

Last night I finally dinged 60 on my Undead Warrior. According to the game I have played for almost ten days worth of time. That’s nearly 240 hours of gameplay in 547.5 days, or 13,140 hours. That means that 2 percent of the last 2 years has been spent doing nothing but playing World of Warcraft. That doesn’t seem too bad. There are people out there who, I’m sure, have a much greater percentage than I do.

What I would really like to figure out is how much of that gameplay time I have spent actually playing the game. This doesn’t include sitting and eating to heal damage, running (riding or flying) between locations, or running around capital cities trying to find stuff. Prior to level 40 all travel is done by foot, or across great distances between villages and cities via flight paths. At level 40, a mount is now available which allows you to move 40% faster. Your next big mount purchase is available at level 60 which allows you to move even faster. The costs can be very prohibitive, however, and if it weren’t for the deep pockets of one of my guildmates I very likely would have only just had the money to buy my first mount recently. My level 60 mount, which I have been given the gold for, would be even further away.

I find the most frustrating thing for me is the balance between questing to gain levels and increasing your profession skills. To level, you need to do quests and dungeons. To increase your professions, you need to perform the most difficult profession-related tasks in order to get better. In my case (blacksmith and miner), I need to mine ore and smelt it to get better, and to smith I need have metal and other ingrediants to create metal items to get better. This costs money. Looking at some smithing guides, they say to level up your smithing skill you could need something like 200 iron bars. That’s a lot of damned iron. You need to either buy it on the auction house (more gold to spend) or go out and mine it yourself (more time to spend).

This can be daunting (and, with me being a cheapskate, it means I don’t want to spend gold on leveling my professions), and therefore gets ignored. This means that though my warrior is level 60 – well over the half-way point to the level cap at 80 – his smithing skill is sitting where a more dedicated player’s smithing skill may be at level 30 or 40. Mining levels up any time you mine ore, so as long as you are mining more difficult ores for your mining level it’s easy to get better.

To be honest, if it weren’t for the friends I have that I play with (these are Real Life™ friends that I spend time with outside of WoW as well), I wouldn’t last in this game. It gets dull. Real dull. Real fast. Collection quests are the devil’s handwork and if I didn’t have guildmates to play with I probably would have shelved the game a long time ago. This has a lot to do with my casual gamer mindset, and there are many things about this game that do not appeal to the casual gamer. Dungeon quests can sometime take upwards of two hours to complete, and this has to be done in one sitting. If you don’t get into a good group for doing dungeon quests, you can run into people who are greedy about the special pick-ups, who don’t play as a team and run ahead (“Leeeroy Jenkins!”), and generally don’t help the group. This happens more often than not.

If you get involved with a good group of players, you can spend a lot of time with this game. Even questing on your own can be enjoyable, but I strongly recommend you use a leveling guide to help you make your time spent as efficient as possible. Use add-ons for the game like Cartographer, QuestHelper and Auctioneer to make your time spent and money spending/making more efficient as well. These add-ons can be easily downloaded and installed from websites like @Curse.





Phone Calls in the Night

10 07 2008

I got an email from a friend of mine this afternoon with an MP3 file of a very odd phone call that someone he works with received on the company’s emergency cell phone voice mail.

It is an odd rambling from somebody who could very well be drunk, mentally ill, or all of the above. Either way, it kind of gets the creative juices flowing. What if it made just a little bit more sense? Sounds like a great hook for a Modern-themed role-playing game adventure.

I transcribed the message, check it out…

“Yes, my name Neil Nellay, N-E-I-L Brian Name Bloom, codename 33-kadel [sic]. Under the act of treaty algamation Judge Hargrave of 1812, my code name is Chelsea Alexandria. And, uh, they violated the treaty act, under… I know my history… under, uh… this is on my own, kiddo… and this security guard dared to say that the people were bothering a caucasian white wearing a uniform, scaring all the kids here. I’m MRA <mumble mumble> twenty-five. I’m calling from 416-[number removed]. And uh I wanted the guy that is sitting in the classified hospital put under arrest, and the algamation [sic] congress is now in session, and I want that security guard <mumble>, and if he puts me in restraints or I’m stopped, I’m just here to get my foot looked after, some food, some clothing and I’m outta here. Uh, congress is now in session. <Pause> I agree. I agree. Voice print.”

Have a listen yourself. And if you get into trouble, you didn’t hear it from me.